Welcome, Dungeon Master

Dungeon Masters are always welcome to run adventures with Guild Draconis.

We want every Guild session, online or offline, to offer players a consistent, engaging, and well-prepared Dungeons & Dragons experience. To support that standard, DMs are expected to understand the Guild’s shared-world rules, prepare their adventures responsibly, and create a table where both experienced and first-time players can participate comfortably.

Guild Draconis is a semi-dark heroic and political shared world. Actions carry consequences, factions and politics matter, death is possible, and characters are expected to function as part of a wider Guild operating across the Forgotten Realms.

This is not a disconnected collection of one-shots. Every adventure can contribute to a living world.


Becoming a Guild DM

To apply as a Dungeon Master, message one of the Guild Masters:

Bring a brief pitch for the adventure you would like to run. This does not need to be a complete written module, but you should be ready to discuss:

DM Screening

Before running a first Guild session, DMs will have a short discussion with a Guild Master.

This is not intended to be a high-pressure examination. It is a conversation to understand your strengths, identify support you may need, and ensure that your adventure fits the Guild’s rules, tone, and shared setting.