Dungeon Masters are always welcome to run adventures with Guild Draconis.
We want every Guild session, online or offline, to offer players a consistent, engaging, and well-prepared Dungeons & Dragons experience. To support that standard, DMs are expected to understand the Guild’s shared-world rules, prepare their adventures responsibly, and create a table where both experienced and first-time players can participate comfortably.
Guild Draconis is a semi-dark heroic and political shared world. Actions carry consequences, factions and politics matter, death is possible, and characters are expected to function as part of a wider Guild operating across the Forgotten Realms.
This is not a disconnected collection of one-shots. Every adventure can contribute to a living world.
To apply as a Dungeon Master, message one of the Guild Masters:
Bring a brief pitch for the adventure you would like to run. This does not need to be a complete written module, but you should be ready to discuss:
Before running a first Guild session, DMs will have a short discussion with a Guild Master.
This is not intended to be a high-pressure examination. It is a conversation to understand your strengths, identify support you may need, and ensure that your adventure fits the Guild’s rules, tone, and shared setting.