This section outlines the shared expectations that allow Guild Draconis to function smoothly for both players and Dungeon Masters.
These rules exist not to restrict the spirit of adventure, but to ensure fairness, clarity, and respect for everyone at the table.
Penned by the late Guildmaster Torvald Frostvein, ancestor of Brynja Frostvein and founder of the modern Guild charter.
Steel may win a battle, but it is trust that wins the road ahead.
If you carry the mark of the Dragon, you carry the weight of those who stand beside you.
Stand true when the storm rises. Share the fire when the night grows cold.
Speak plainly. Fight bravely. Leave no companion to face the dark alone.
By blade, by word, and by honor — you are Guild Draconis.
All new members symbolically swear this pledge when joining the Guild.
Guild Draconis functions as an Adventurer Networking Organization.
The Guild acts primarily as a middleman between adventurers and quest givers.
This means:
However, the Guild does not own its adventurers.
Adventurers are free individuals who choose to work with the Guild.
Guild Draconis does not hold contractual authority over adventurers.